![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnLGTRXpLdoYI9RMdeUAVO3l7a_vtAFL-UUMSXw2h3zN4dKrmNdNK2H2ssCxLncY0yh5xKDqsRrM8FC_yjIGmALSj36ra0JQBqXD004bsvOLI1oLq32TqXFrOuFG4j10udlJ4nOs3QRpo/s320/camelufh.jpg)
Wednesday 28 October 2009
How I created my camel. Part One
1) I got a reference profile picture of a camel. Turned it into a material and put the material onto a plane. I then made the picture to scale so it wasn't stretched by going to UWV map, then choosing bitmap fit and then choosing the original file.
2) Then I created a cylinder in front of the plain and selected 'edit poly'. I then deleted all of the shape, including the ends, so I only had one ring. Then by using the move and scale tools I made it so the edge of the cylinder ring match that of the reference picture on the plane.
3) By holding down shift I created another ring and did the same until the whole body of the camel was covered.
4) Then by deleting half of the shape I was able to create a mirror of the body, this means I can edit one side and the other will be effected also. I then by using the move tools I made the shape look a lot more like a camels body.
5) I then selected 'turbo smooth' to see what the body looked like. It looked like a deflating balloon or two kids hiding under a sheet (I'm not happy). I took turbo smooth off and smoothed all the vector lines. When I had done this I was much happier with it.
6) I then did the same technique to create the four legs.
7) When I had created all four legs, I used the scale tool to make them all the same size and then using all the perspectives I moved them onto the right places on the camels body.
To be continued...
2) Then I created a cylinder in front of the plain and selected 'edit poly'. I then deleted all of the shape, including the ends, so I only had one ring. Then by using the move and scale tools I made it so the edge of the cylinder ring match that of the reference picture on the plane.
3) By holding down shift I created another ring and did the same until the whole body of the camel was covered.
4) Then by deleting half of the shape I was able to create a mirror of the body, this means I can edit one side and the other will be effected also. I then by using the move tools I made the shape look a lot more like a camels body.
5) I then selected 'turbo smooth' to see what the body looked like. It looked like a deflating balloon or two kids hiding under a sheet (I'm not happy). I took turbo smooth off and smoothed all the vector lines. When I had done this I was much happier with it.
6) I then did the same technique to create the four legs.
7) When I had created all four legs, I used the scale tool to make them all the same size and then using all the perspectives I moved them onto the right places on the camels body.
To be continued...
Wednesday 21 October 2009
Friday 16 October 2009
Plans Two
Three stamps each from a different habitat.
Desert Theme - Camel
Ocean Theme - Killer Whale
Ar tic Theme - Walrus
Desert Theme - Camel
Ocean Theme - Killer Whale
Ar tic Theme - Walrus
Wednesday 14 October 2009
Plans
The plan for my stamps are to have several animals on one stamp with each stamp being a different habitat. But I think i'm going to have to rethink this as it is taking a while to create one animal and I might run out of time.
Wednesday 7 October 2009
Tuesday 6 October 2009
Monday 5 October 2009
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